How to Make Motion in Little Alchemy 2

Movement occurs in a person’s life at every moment of every day. Even when you think everything is still and unmoving, your body experiences subtle movements. 

Where would we be without movement? In some ways, “Little Alchemy 2” proposes this same question by asking players to make an element that represents it.

The game offers you nine different methods for making the Motion element. As with other elements, some of these methods are complex.

A few of them apparently exist only to show players how elements can form from other elements. Motion in nature can guide you to one of the easiest methods for making this element:

Step 1: Create the Wind

One of the earliest and most noticeable motions noticed by humans in nature was the movement of leaves in trees or upon the ground caused by wind.

For this reason, “Little Alchemy 2” requires that you use the Wind element to make Motion in the easiest and most natural way possible.

If you haven’t collected Wind yet, combine the following:

  • Air + Air = Pressure
  • Air + Pressure = Wind

The Wind icon appears onscreen as a whirl of wind-carrying leaves. The description says, “Air that blows all over the place and defies all attempts at prediction.”

Step 2: Make the Human

When people describe someone noticing something or experiencing enlightenment, they talk about how the person’s eyes have been opened to that thing.

In the game, you must create a similar scenario. The second element needed to make Motion using this method is the Idea element.

You need the Human element to make Idea. If you don’t already have Human, combine the following:

  • Water + Water = Puddle
  • Puddle + Puddle = Pond
  • Pond + Pond = Lake
  • Lake + Lake = Sea
  • Earth + Sea = Primordial Soup
  • Fire + Fire = Energy
  • Primordial Soup + Energy = Life
  • Earth + Water = Mud
  • Earth + Pressure = Stone
  • Mud + Stone = Clay

The screen suddenly displays a golden circle and a figure with its arms stretched to the sides. The description says, “The most dangerous game.”

People often associate an idea with a light bulb turning on over top of someone’s head. The game developer makes this same association.

If you don’t already have Idea, you need the Light Bulb element:

  • Earth + Earth = Land
  • Land + Land = Continent
  • Continent + Continent = Planet
  • Air + Planet = Atmosphere
  • Atmosphere + Water = Cloud
  • Energy + Cloud = Lightning
  • Air + Stone = Sand
  • Fire + Sand = Glass
  • Electricity + Glass = Light Bulb

The Light Bulb icon appears onscreen as a glass light bulb lit with a glowing center. The description says, “An illuminator, both physically and mentally.”

To make Idea, you combine Human and Light Bulb. The Idea icon appears as a light bulb hanging above a pink human brain. The description says, “A thought given weight.”

Now you have everything you need to make Motion!

  • Wind + Idea = Motion

The Motion icon appears as a symbol that has a wind-like design. The description says, “When something or someone is moved or moving (physically, not emotionally).”

Alternative Ways to Make Motion

The other methods for making Motion all involve combining motion-based elements like Wind, Tornado, River, and Stream with the concept- and thought-based elements like Philosophy and Science. You must obviously already have these elements.

If you want to explore all possible combinations even though you now have the Motion element, the next easiest options involve combining Philosophy or Science with Wind or Tornado.

To make Philosophy, if necessary, you merely combine Human and Idea. To make Science, you combine Human and Universe. If you don’t have Universe, combine the following:

  • Planet + Planet = Solar System
  • Solar System + Solar System = Galaxy
  • Galaxy + Galaxy = Galaxy Cluster
  • Galaxy Cluster + Galaxy Cluster = Universe

Tornado is an air-based element. You can make it from Wind, which defeats the point of using it. You can also make it from the Storm element. If you have Cloud, for example, you merely double Cloud to make Storm and then double Storm to make Tornado.

If you don’t already have River or Stream, then you need to progress a little further in the game by combining air-, water- and earth-based elements.

Why Is Motion So Important in “Little Alchemy 2”?

Without motion on Earth, neither movement of objects and the idea of movement would exist. You wouldn’t see leaves move in the trees from the wind.

Ground shaking from earthquakes and currents in water bodies like the sea and ocean wouldn’t happen. The idea of water “moving” in a particular direction downstream would have never been noticed by humans.

Without motion in your life, you wouldn’t be able to read text or scroll down this page. You also wouldn’t be able to understand this guide because of the cells and atoms that make up your brain move in different ways.

Although the Motion element only helps in the creation of a few other elements in “Little Alchemy 2,” each of these elements makes our existence in and perception of the world real:

  • Motion + Air = Wind
  • Motion + Atmosphere = Wind
  • Motion + Desert = Sandstorm
  • Motion + Sand = Sandstorm
  • Motion + Storm = Tornado
  • Motion + Wind = Tornado
  • Motion + Continent = Earthquake
  • Motion + Earth = Earthquake
  • Motion + Sea = Current
  • Motion + Ocean = Current
  • Motion + Pond = Stream
  • Motion + Puddle = Rivulet
  • Motion + Pond = Stream
  • Motion + Lake = River
  • Motion + Milk = Butter
  • Motion + Metal = Wheel
  • Motion + Steel = Wheel
  • Motion + Stone = Wheel 
  • Motion + Tool = Wheel
  • Motion + Wind Turbine = Electricity
  • Motion + Blade = Blender
  • Motion + Axe = Chainsaw
  • Motion + Scythe = Lawn Mower

Set Yourself in Motion

If you’ve read this far, you’ve gained some forward momentum! Don’t stop here. You’ve been steadily moving toward your goal of making every element in “Little Alchemy 2” and have the means to reach that goal faster through motion-related elements.

For example, you can discover over a dozen of them with Wind alone! These elements include Blizzard, Cold, Flute, Gust, Hail, Kite, Leaf, Pollen, Sailboat, Wave, and Windmill. With Earthquake, you can add Avalanche and Tsunami to your collection.