It’s difficult to imagine Earth without areas on the surface covered in grasslands. The developers of “Little Alchemy 2” apparently understand this difficulty.
You can make elements of the planets in the solar system that don’t have any grass on their surfaces, but you can’t create the greater world made from your collected elements from scratch without eventually making a Grass element.
None of the four initial elements make Grass through basic combinations. Some early more complex elements contain grass, but they don’t feature grass on its own.
The Lake element has grass and trees surrounding the water. The land has grassy hills with trees. The lawn features grass, but you actually need Grass or other more complex elements to make it.
“Little Alchemy 2” offers only two methods for making the Grass element. With both combinations, you must have a specific element that precedes grass in the hierarchy of elements needed to create various forms of life in the real world and the game:
1. Bring Plants Into the World
Since grass is a form of a plant, you can’t make it without the Plant element. Although making Grass is incredibly easy once you have Plant, you must go through a lot of steps to make a Plant.
To better understand the process for combining the necessary elements, consider the following:
Modern science has determined that life on Earth likely started out billions of years ago in pools of water with a perfect storm of events in which some source of energy transformed chemicals in the water into early lifeforms.
Some scientists believe that a gel-like substance known as primordial soup might have also formed on the surface of the water and contributed to life.
Whatever the case, plants didn’t exist until life formed, which means that you need the Life element to make the Plant element.
Although other elements can make Plant, Life is the most logical choice to match the real-world and easiest to make in-game. If you haven’t collected Life yet, you make it by bringing together the water and energy elements.
You can also make Life using Primordial Soup, but the water-based elements of Lake, Sea, and Ocean are necessary to make both Life and Primordial Soup.
For the sake of collecting as many new elements as possible, use these combinations to make all usable water elements:
- Water + Water = Puddle
- Puddle + Puddle = Pond
- Pond + Pond = Lake
- Lake + Lake = Sea
- Sea + Sea = Ocean
An Ocean icon, water with waves followed by “A vast expanse of saltwater that is filled with unimaginable horrors,” pops up onscreen. If you want to make Primordial Soup at this point, you merely combine Earth with Sea or Ocean.
Beyond the Electricity element that requires you to complete other complex combinations, Energy and Lightning are the two main energy-based elements you can use to make Life.
If you haven’t collected Energy yet, combine two Fire elements:
- Fire + Fire = Energy
A gold lightning bolt surrounded by energy arrows and the words “The universal motivator” pop up on the screen.
If you haven’t collected Lightning yet, you should go ahead and make it at this point because it both gives you the opportunity to add Lightning to your collection, and the method supplies you with several other useful elements.
To make Lightning, combine the following:
- Earth + Earth = Land
- Land + Land = Continent
- Continent + Continent = Planet
- Planet + Air = Atmosphere
- Atmosphere + Water = Cloud
- Cloud + Cloud = Storm
- Storm + Land = Lightning
The Lightning icon appears as a golden lightning bolt with “When clouds try to be flashy” beneath it.
After you have everything you need to make Life, combine Lake, Sea, or Ocean with Lightning or Primordial Soup with Energy. DNA RNA and “It finds a way” appear on the screen.
Now you can bring plants into the world!
Since soil is crucial for the formation of plants, you must combine Life with Soil to make the Plant element. If you don’t already have Soil, combine Life and Earth. The Soil icon and the words “The organic scalp of the Earth where plants, not hair, grows” pop up on the screen.
When you’re ready, combine Life and Soil to form the two-leaf Plant element icon and the description “The original solar-powered organism.”
2. Place Roots Beneath Your Feet
In the real world, grasses normally have simple root and leaf structures. They often grow close to the land and rarely become tree-like except for bamboo and giant bamboo.
Grasses don’t often grow taller than a few feet, as seen with pampas grass and grains like barley, corn, rice, sugar cane, and wheat, which might explain why the game developers focus on the land to make Grass:
- Earth + Plant
- Plant + Land
The Grass icon, depicted as short and tall spikes of green in varying shades with the words “Nature’s carpet,” pops up onscreen.
How Does Grass Influence the World in “Little Alchemy 2”?
When many people think of grass, they bring up an image in their minds of green lawns and parks or some of the grain grasses mentioned in the previous section.
Yet, the Earth has more than 10,000 species of grass on nearly every surface and is rooted in diverse soils. Grasses might cover as much as 20 percent of the entire surface area of the planet.
Without grasses, animals that forage on plants wouldn’t have enough food. Humans who use grains and grass-related foods would likely also experience famine. Without grasses, many farmers would need different jobs.
Bales of hay in fields and the classic, nostalgic look of barns filled with hay would cease to exist in addition to autumn decorations made of corn stalks and dried wheat.
Without lawn grasses, you would never know what a lawn looked like or why people sometimes replace it with moss, need lawn mowers to maintain it, or use grass carpets for picnics.
Grasses have also been mixed with mud and other materials in the construction of building blocks. Humans even use grasses to create fuels and medicines.
In “Little Alchemy 2,” you can make 32 grass-associated elements by combining Grass as follows:
- Grass + Big = Plant
- Grass + Sea = Seaweed
- Grass + Ocean = Seaweed
- Grass + Puddle = Reed
- Grass + River = Reed
- Grass + Swamp = Reed
- Grass + Mud = Swamp
- Grass + Time = Peat
- Grass + Pond = Algae & Reed
- Grass + Lake = Algae
- Grass + Water = Algae & Dew
- Grass + Dawn = Dew
- Grass + Fog = Dew
- Grass + Cat = Catnip
- Grass + Boulder = Moss
- Grass + Rock = Moss
- Grass + Stone = Moss
- Grass + Machine = Lawn Mower
- Grass + Tool = Lawn Mower
- Grass + Lawn Mower = Lawn
- Grass + House = Lawn
- Grass + Container = Lawn
- Grass + Wall = Fence & Ivy
- Grass + City = Park
- Grass + Village = Park
- Grass + Sandwich = Picnic
- Grass + Animal = Ant
- Grass + Spider = Ant
- Grass + Bird = Nest
- Grass + Egg = Nest
- Grass + Fire = Ash & Smoke
- Grass + Carbon Dioxide = Oxygen
- Grass + Night = Carbon Dioxide
- Grass + Sun = Hay & Oxygen
- Grass + Barn = Hay
- Grass + Farm = Hay
- Grass + Grass = Hay
- Grass + Pitchfork = Hay
- Grass + Scythe = Hay
- Grass + Axe = Scythe
- Grass + Blade = Scythe
- Grass + Sword = Scythe
- Grass + Livestock = Cow
- Grass + Human = Farmer
- Grass + Farmer = Hay & Wheat
- Grass + Domestication = Wheat
- Grass + Field = Wheat
- Grass + Smoke = Tobacco
- Grass + Vegetable = Carrot
- Grass + Flower = Garden
- Grass + Plant = Garden
- Grass + Garden = Flower
- Grass + Rainbow = Flower
- Grass + Double Rainbow! = Flower
- Grass + Seed = Flower
- Grass + Aquarium = Greenhouse
- Grass + Glass = Greenhouse
- Grass + Deity = Green Man
The Grass Is Always Greener…
Some people believe that grass is “always greener on the other side of the fence.” Now that you’ve actually made the Fence and many other elements from Grass, it’s time to see what else is out there.
Don’t let the grass grow under your feet! Make the following and many more elements today.
Use Carrot to make an adorable Rabbit and a smiling Snowman. With Wheat, make your own Alcohol, Beer, Cereal, Flour, Silo, and Windmill.
Explore Hay to collect Hay Bale, Barn, Broom, Horse, and Scarecrow. Discover Alligator, Lizard, Peat, Quicksand, Sickness, and Bunyip with Swamp.
You can even call forth a terrifying Grim Reaper with the Scythe element!